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RDO Next Updates Speculation & General Chat (Part I)


Vik2390

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51 minutes ago, Tez2 said:

Last time they opened up about the upcoming updates, it didn't end up looking good for them. Did it?

Can you explain?

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1 hour ago, mahmoudmagdy said:

Can you explain?

you should know ,you the business man here

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Direwrath
1 hour ago, mahmoudmagdy said:

Can you explain?

I think, and do correct me if I am wrong, that the comment was directed at the Naturalist role and the really negative feedback that R* received when they first posted about it. 

 

This should have been a slap in the face for the company. As well as the one thing that would get through to them that communication with players is key for a game that is supposed to be expanding and alive. Had they have been paying attention they would have realized that releasing such a mundane role at that time would not be as popular and would draw the ire of players actually wanting a role with teeth.

They do not update often, so the updates that are released need to be worth it. 

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9 minutes ago, TagoKG said:

you should know ,you the business man here

Lol, I am not 

5 minutes ago, Direwrath said:

I think, and do correct me if I am wrong, that the comment was directed at the Naturalist role and the really negative feedback that R* received when they first posted about it. 

 

This should have been a slap in the face for the company. As well as the one thing that would get through to them that communication with players is key for a game that is supposed to be expanding and alive. Had they have been paying attention they would have realized that releasing such a mundane role at that time would not be as popular and would draw the ire of players actually wanting a role with teeth.

They do not update often, so the updates that are released need to be worth it. 

Thanks for explaining

May 18: Days gone and Take Two interactive call 

 

May 25 : probably Red Dead Online update announcement 

 

This month ❤

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IzzyBlues
2 hours ago, Tez2 said:

Last time they opened up about the upcoming updates, it didn't end up looking good for them. Did it?

Not really referring to the Naturalist role debacle but rather Rockstar's stance on communication as a whole. It's a joke.

 

The age of mystery doesn't work in 2021. Valve are guilty of this as well but even they throw the smallest of tidbits of information.

Edited by IzzyBlues
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giphy-downsized-large.gif

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Direwrath
37 minutes ago, mahmoudmagdy said:

Thanks for explaining

Sometimes I can be of some help 😁😉 I wasn't certain that is what @Tez2 was talking about but I know that when that role was being advertised it was not given the best response.

 

12 minutes ago, IzzyBlues said:

Not really referring to the Naturalist role debacle but rather Rockstar's stance on communication as a whole. It's a joke.

 

The age of mystery doesn't work in 2021. Valve are guilty of this as well but even they throw the smallest of tidbits of information.

That's true. 

It is the culmination of them not communicating with players and them not releasing regular somewhat reasonable updates which causes the backlash. And if they refuse to communicate because of said backlash than all we are in is a continuous cycle that is not going to end until one side gives, or the other side steps up to the plate and makes this game as great as I know it can be.

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5 minutes ago, Direwrath said:

Sometimes I can be of some help 😁😉 I wasn't certain that is what @Tez2 was talking about but I know that when that role was being advertised it was not given the best response.

 

That's true. 

It is the culmination of them not communicating with players and them not releasing regular somewhat reasonable updates which causes the backlash. And if they refuse to communicate because of said backlash than all we are in is a continuous cycle that is not going to end until one side gives, or the other side steps up to the plate and makes this game as great as I know it can be.

Well, the naturalist was not bad but people were angry because it was not something worth after 7 months

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Rev. Gnash
1 minute ago, mahmoudmagdy said:

Well, the naturalist was not bad but people were angry because it was not something worth after 7 months

 

Naturalist was a half measure and the outfits were horrendous.

 

*see example*

 

Red-Dead-Redemption-2-20200821021249.jpg

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rollschuh2282
1 hour ago, Direwrath said:

I think, and do correct me if I am wrong, that the comment was directed at the Naturalist role and the really negative feedback that R* received when they first posted about it. 

i thought he was talking about the GTAO orig heist update.

announced before the game even came out and came out 1.5 years later

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Direwrath
7 minutes ago, rollschuh2282 said:

i thought he was talking about the GTAO orig heist update.

announced before the game even came out and came out 1.5 years later

The fact that there are so many situations that he could be talking about is not a good thing for the company. When anyone mentions R* messing up we're all like "where there was that one time..." 😉😆

33 minutes ago, Rev. Gnash said:

*see example*

Looks like someone made the best out of bad attire. 😉 My daughter's character wears that outfit and when I see her in the cutscenes I laugh so much.

 

42 minutes ago, mahmoudmagdy said:

Well, the naturalist was not bad but people were angry because it was not something worth after 7 months

It really wasn't the right type of role to release alone at that time. 

 

I think that if they had been releasing updates semi frequently, stayed on top of fixing problems, and actually interacting with the players to show that they had interest in their experiences and their concerns, that the update would not have gotten such a bad response initially.

Of course there would have been some 'meh type comments, that role is not for everyone myself included, but we would have merely bypassed that one and eagerly waited for their next one. At that time (and even now) we have/had no idea if this game is even going to move much farther forward.

 

For me, the lack of communication is what bothers me the most.

 

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Seems like this wasn't discussed before, but we may receive Survival modes within future updates.

 

The following changes have happened as of the Bounty Hunters update.

Spoiler





		<Item key="UgcWaveModes" type="CStatGroupItemSetManualItems">
			<Values>
				<Item>UGC_VERSUS_PROTECT</Item>
			</Values>
		</Item>

		<Item type="CStatGroup">
			<!-- mpUgc -->
			<GroupName>mpUgc</GroupName>
			<Stats>
				<Item type="CStatGroupLoaderData">
					<Name>WAVES_COMPLETED</Name>
					<StatType>INT</StatType>
					<GroupName>mpUgc</GroupName>
					<Description type="CStatDescription">
						<DescriptionFlags>CHARACTER_STAT ONLINE_DATA SCRIPT_STAT</DescriptionFlags>
					</Description>
					<Comment>Times the player completed a wave of enemies</Comment>
				</Item>
			</Stats>
			<GroupItemSets>
				<Item>UgcWaveModes</Item>
			</GroupItemSets>
		</Item>

 

 

The celebration screens listed as

EUGC_END_FLOW_CELEBRATION_PVE_WINNERS_V1

EUGC_END_FLOW_CELEBRATION_PVE_LOSERS_V1

 

Plus, UGC_VERSUS_PROTECT has been listed within the files for a while now, similar case with other unused Versus/Showdown modes, so it's likely been in development for a while now.

Edited by Tez2
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Ring Dang Do
3 hours ago, mahmoudmagdy said:

Well, the naturalist was not bad but people were angry because it was not something worth after 7 months

I see it because most of the naturalist content should of been in the game anyway and not stuck behind a role. It took them 7months to copy and paste an system already present in singleplayer and throw a couple of cutscenes behind it. 
 

To top it all off it also came out in such a buggy state that the majority of the players for a lengthy period of time could not enjoy the content. 

If you’re going to do a half assed job then at least do it right but rockstar couldn’t even get that right either. 

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JohnDekkers
3 hours ago, Rev. Gnash said:

 

Naturalist was a half measure and the outfits were horrendous.

 

*see example*

 

Red-Dead-Redemption-2-20200821021249.jpg

Hippy crap , that doesn't belong in this game.Also those 12th Century BountyHunter Inquisition outfits, make no sense whatsoever in a Western game, We need decent Top Hats, decent coats, decent pants, also a lot more Native American clothing.

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5 minutes ago, Ring Dang Do said:

I see it because most of the naturalist content should of been in the game anyway and not stuck behind a role. It took them 7months to copy and paste an system already present in singleplayer and throw a couple of cutscenes behind it. 

 

And instead of just copying over all the unique Trapper items from SP all we got was the same two coats with wrongly sized animal heads and a reskinned Double Barrel Shotgun.

 

The most unique item we got was the wolf poncho and that was scummily locked to PS for a while.

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Ring Dang Do
8 minutes ago, RyuNova said:

 

And instead of just copying over all the unique Trapper items from SP all we got was the same two coats with wrongly sized animal heads and a reskinned Double Barrel Shotgun.

 

The most unique item we got was the wolf poncho and that was scummily locked to PS for a while.

Exactly! They could of also attached the cosmetic camp upgrade system from singleplayer to provide us with more content and more reasons to hunt. The attaching different bird feathers to your hat in singleplayer is more content than the whole trapper system in online. 

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4 minutes ago, Ring Dang Do said:

Exactly! They could of also attached the cosmetic camp upgrade system from singleplayer to provide us with more content and more reasons to hunt. The attaching different bird feathers to your hat in singleplayer is more content than the whole trapper system in online. 

 

That's actually a pretty cool idea. Being able to attached feathers to your hats or even a generic hat added by the update that can be adorned with feathers, claws, trinkets etc. Be able to have Gus change the colour and material its made of etc.

 

Charge Gold to add a new "Custom Camp" option that just a bare-bones Camp at first but you can pay Gus to create stuff from skins and then talk to Cripps to "install" the stuff at Camp, let us choose where and what we want the skins on. Like we could choose to put a cougar skin over a chair or have a Deer skin bedroll.

 

Take the Bison Hood from SP, remove the horns, give it multiple colours and sell that as well as an actual hood we can wear with anything like a hat.

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AltiMetro
10 hours ago, Tez2 said:

Last time they opened up about the upcoming updates, it didn't end up looking good for them. Did it?

so what's your suggestion?

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7 hours ago, mahmoudmagdy said:

May 25 : probably Red Dead Online update announcement 

It doesn't have to be Tuesday, Naturalist update was announced on Friday. 

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Lonely-Martin
11 hours ago, Tez2 said:

Last time they opened up about the upcoming updates, it didn't end up looking good for them. Did it?

 

To be fair, they do themselves no favours IMHO.

 

Take when they announced story mode DLC for GTA V and then plans changed, that still gets used against them, lol.

 

But with RDRO, a couple of times now they've advertised content as huge, massive, or biggest ever, and they've just not been quite on the money. Naturalist being 'massive' while in large part being re-skinned story content, bounty extention being 'huge' and, well, it really wasn't. And though the CP heist did plenty right, it largely was the music that made it so big compared in download size. Having karts but no races isn't ideal and they could have cooled expectations by saying weather the island was freeroamable or not to avoid that confusion. We've had bigger DLC in GTA in terms of playable content.

 

I'm sure they mean well but their marketing sometimes, at key times, just hurts them. After the frontier pursuits DLC did prove big, they set the bar high here in RDRO and following DLC, while promoted as such, really wasn't unfortunately. 

 

Instead of going silent it'd be better to just promote things better giving more info to avoid confusion and cool expectations. :)

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Rev. Gnash
7 hours ago, Direwrath said:

Looks like someone made the best out of bad attire. 😉 My daughter's character wears that outfit and when I see her in the cutscenes I laugh so much.

 

SMH. This pic is just pathetic, I wore an eyepatch, to "butch it up". Good grief...

 

Red-Dead-Redemption-2-20200822234111.jpg

 

 

Edited by Rev. Gnash
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JohnDekkers
17 minutes ago, Rev. Gnash said:

 

 SMH. This pic is just pathetic, I wore an eyepatch, to "butch it up". Good grief... 

 

 

 

Those Dollarshop/Halloween-store, party top hats....make everything look cheap, not to mention the gunbelts, holsters and bandoliers , not sitting flush with your body.....looks very mediocre, that is why I'm glad I'm mostly on my horse anyway.

Edited by JohnDekkers
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4 hours ago, RyuNova said:

 

That's actually a pretty cool idea. Being able to attached feathers to your hats or even a generic hat added by the update that can be adorned with feathers, claws, trinkets etc. Be able to have Gus change the colour and material its made of etc.

 

Charge Gold to add a new "Custom Camp" option that just a bare-bones Camp at first but you can pay Gus to create stuff from skins and then talk to Cripps to "install" the stuff at Camp, let us choose where and what we want the skins on. Like we could choose to put a cougar skin over a chair or have a Deer skin bedroll.

 

Take the Bison Hood from SP, remove the horns, give it multiple colours and sell that as well as an actual hood we can wear with anything like a hat.

I wouldn't pay gold for cosmetic camp sh*t.

I would pay gold for a wilderness camp travel to waypoint upgrade.

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ghostsoap01

Multiple playable character slots, and they hang out at camp when not in use. Switch either in wilderness outfitters or by interacting with the other character. This seems simple to implement, but its so niche I doubt we'll ever see it. Its too bad, cause its pretty much all I want aside from invite only sessions.

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IzzyBlues
10 hours ago, mahmoudmagdy said:

Well, the naturalist was not bad but people were angry because it was not something worth after 7 months

The Naturalist was a good idea, but completely failed concept.

 

As a level 160 player, the only real purpose that whole role serves to me is to visit Harriet and do 2 or 3 legendary animal missions and throw those pelts straight onto Cripps table. I don't care about the outfits. The most offensive thing about the animal compendium is that there is actually no incentive to fully complete and 100% the compendium. You only get some stupid belt buckle and I'm assuming some kind of achievement. There's not even an exclusive weapon variant, or costume or anything like that at all. Just a belt buckle.

 

It's an absolute joke. Whenever I see people trying to justify the Naturalist role I cringe. They seriously missed the mark with that update after that 7-8 month drought and has made me very worried for the future of this game. It was even more concerning when Rockstar themselves called the update "massive", which it really wasn't.

Edited by IzzyBlues

giphy-downsized-large.gif

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Nonfatcactus327
12 hours ago, Direwrath said:

I think, and do correct me if I am wrong, that the comment was directed at the Naturalist role and the really negative feedback that R* received when they first posted about it. 

 

This should have been a slap in the face for the company. As well as the one thing that would get through to them that communication with players is key for a game that is supposed to be expanding and alive. Had they have been paying attention they would have realized that releasing such a mundane role at that time would not be as popular and would draw the ire of players actually wanting a role with teeth.

They do not update often, so the updates that are released need to be worth it. 


 

 

frontier pursuits was announced in May of that year as a summer update but didn’t drop until September .   Players were more pissed then, than at any other time I can remember.  

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14 minutes ago, Nonfatcactus327 said:


 

 

frontier pursuits was announced in May of that year as a summer update but didn’t drop until September .   Players were more pissed then, than at any other time I can remember.  

Frontier Pursuits was a really decent update. Maybe I'm repeating but if we got such sized update every 4-5 months, I wouldn't be dissapointed at all. 3 new interesting roles in 5 months are much better content than 2 role extensions with terrible "Outlaw" Pass in 3 months. 

Edited by Franula
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Direwrath
7 hours ago, Lonely-Martin said:

To be fair, they do themselves no favours IMHO.

This should be the R* motto 😆

 

6 hours ago, Rev. Gnash said:

SMH. This pic is just pathetic, I wore an eyepatch, to "butch it up". Good grief...

It was a valiant attempt, although I think that the cute little satchel with flowers on it throws off the "tough guy" look. 😉

 

3 hours ago, Nonfatcactus327 said:

frontier pursuits was announced in May of that year as a summer update but didn’t drop until September .   Players were more pissed then, than at any other time I can remember.  

I personally believe at that time the frustrations that the players have been feeling just reached a boiling point. Things have toned down but not because players are satisfied, but rather because they have either just gone and left the game or they have no hope that the game is going to get any better.

 

 

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Rev. Gnash
46 minutes ago, Direwrath said:

 

It was a valiant attempt, although I think that the cute little satchel with flowers on it throws off the "tough guy" look. 😉

 

 

Sad times. Had my ass, gunslinging around Valentine, looking like

Derek Jacobi in a "Stranger in Town".

 

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AltiMetro
5 hours ago, Nonfatcactus327 said:


 

 

frontier pursuits was announced in May of that year as a summer update but didn’t drop until September .   Players were more pissed then, than at any other time I can remember.  

By the time Frontier Pursuits was released, people were starving for content. If in May you say "summer" and release it when summer is almost over, and have a history of making announcements about 1 month ahead of release, you've created part of the problem yourself. All they had to do was say "Towards the end of the summer". 

I'd say when animals stopped spawning after Frontier Pursuits was released, players were plenty pissed. Remember people dressing up as clowns?

What's wrong with R* saying at the beginning of a year "OK, here's what the plan is: we want to release X roles, Y extensions, and Z Outlaw Passes. We'll keep making QoL improvements. The planned schedule for updates is: end of Spring, end of Summer, before XMas. If any of this changes, we'll let you know". 

If they tell us that, with as much/little detail as I outlined, I'd be OK with that. I'd like more details, but I'd be OK with it. If they have to delay an update, and tell us about it with a bit of advance notice, I could accept that. 
sh*t happens in any business that produces products or services. So I would be forgiving. 

But we don't even get as little as I've outlined. We get nothing. Even worse: when they do announce an update, it's overhyped - as a few of you guys touched on recently. Calling something "massive" that simply isn't massive just isn't acceptable. It creates an expectation that can't be met. 

I've worked with customers and suppliers all of my career. Think I know a bit about how to manage expectations. As long as the product I'm selling does what I promised it would, as long as I'm honest about price / lead times / production schedules / logistics difficulties, as long as I try to solve a problem I've caused, the customer will (in the overwhelming majority of cases) be understanding. Once you've formed a partnership with them by working with them for a time in an honest way, they'll even help you fix the problem if there is one. 

I can't say R* has struck me as being an honest company, in many ways. 

1 hour ago, Direwrath said:

Things have toned down but not because players are satisfied, but rather because they have either just gone and left the game or they have no hope that the game is going to get any better.

 

 

I used to send R* bug reports several times / month. I wanted to help R* make the game better. 
Haven't done that in more than a year

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videotechx
10 hours ago, IzzyBlues said:

The Naturalist was a good idea, but completely failed concept.

 

As a level 160 player, the only real purpose that whole role serves to me is to visit Harriet and do 2 or 3 legendary animal missions and throw those pelts straight onto Cripps table. I don't care about the outfits. The most offensive thing about the animal compendium is that there is actually no incentive to fully complete and 100% the compendium. You only get some stupid belt buckle and I'm assuming some kind of achievement. There's not even an exclusive weapon variant, or costume or anything like that at all. Just a belt buckle.

 

It's an absolute joke. Whenever I see people trying to justify the Naturalist role I cringe. They seriously missed the mark with that update after that 7-8 month drought and has made me very worried for the future of this game. It was even more concerning when Rockstar themselves called the update "massive", which it really wasn't.

Yup, the Naturalist role is horrible to play with. I'm pretty sure this game is supposed to be about outlaws, isn't it? Because I don't see much of that other than the missions from the Land of Opportunities.

Edited by VideoTech_
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